Ophidian Wars

Should the balance be undone, Bonds shall be twisted, Choking the warmth and reason, From those who protect the three. —Spectral Elder, The Forces of Avagar Maya Tempra

News

(11/17/08) And So It's Begun

Bryan is working his magic – he’s completed a functional start screen. Check out the artwork gallery for a quick look (basic feel, not finished product). So it’s just a start screen….I know. But right now, if select you select “start game,” your computer will make you french toast – it’s pretty cool.

(11/13/08) Macabre is Here...

…and he’s making intimidating growling noises. Check out the mercenary killer, Macabre, and his full concept brought to life in in full-color glory. (click on characters up top – and get in touch with Craig from the FAQ section if you like his work)

(11/1/08) Help Wanted update

The last missing piece to this puzzle is a pixel artist. If that’s you, please click on the Contact link, and show me your stuff! (paid position)

(10/26/08) The Team Grows

Just a quick note to welcome Michael and Bryan, our programmers, to the team!

(10/20/08) Core Graphics

You’ll start to see more and more Core graphics work their way in to the site. So far, you can get a look at Pon, Quan, and Shale core. You can start to see the relationship between the Core, the Spectrals, and the special gear that Maya carries.

For example, check out the Shale Spectral on the Spectral (the blue fella). Then see how the Core looks, and how that affects Maya’s spear (aka Kalim’s Spear) on the Home page artwork.

Also, if you want to learn more about specific types of Spectrals and their Core, you can find a Spectral Classification Guide on the Spectrals page.

(10/19/08) The World Map

I’ve had some feedback that people want to see more of the background map. I don’t blame you! (I am a sucker for a good world map) So if you want a better look, head over to the artwork page and you can click on the slideshow to get a full-sized version.

(10/15/08) Early Graphics

Been slowly working on basic graphics as placeholders. Check out the Artwork section to see a top-down view of Maya.

(10/7/08) New Art!

Check out some of the new art in the Artwork section. Also made an update to the Game Features and FAQ sections.

(10/5/08) Welcome to the world of Avagar!

The site has launched! Please explore for more info, and check back here for future updates.

Maya Tempra

Young and beautiful, talented and curious. Maya has been accused of treason by her brother and House Ruler, Crucef. The youngest of the royal house, she is powerless to counter her brother’s unfair ruling. She’s sentenced to be outcast to the open dessert to fend for herself.

Her stories are lies! And her accusations are a direct attack against the House. She must be removed from Kilflame before she can do more harm.Trial Transcription, Crucef Tempra

Avagarsians

Appearance Avagarsians are an attractive and advanced bipedal species. Accustomed to the high heat and dessert atmosphere, they are generally tan skinned and dark or auburn haired. Fantastic foot-travelers across the dessert, they naturally have strong legs and high endurance. Common clothing consists mostly of light headdresses/wraps and simple skirts/pants. They often carry spears when traveling as their weapon of choice.

Background Avagarsians are the most civilized and sophisticated race and highly reputed travelers, traders, and warriors. While the Spectrals are an older species, the Avagarsians, are responsible for exploring and naming much of the continent, and the planet. They were the first species to establish a truly civilized population, building cities with a government and currency system.

Legend has it they were born in the hottest sands in a crater north of Kilflame. Nearby at the renowned Kilflame Temple, the Avagarsians pay respect to the dessert and the ancient artifacts sourced from the crater.

Recent history marks a time of prosperity among the Avagarsians. They are the most widespread and powerful species. However, The Shift has created some fear that something less fortunate is on the horizon.

Location The Avagarsian species is centered in the dessert city of Kilflame, but they have traveled far and are well-established across most of the western Pampali mainland. Both Tigbar and Port Greatneck are heavily populated by Avagarsians.

Game Artwork

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About Ophidian Wars

FAQ

So What is Ophidian Wars?
Ophidian Wars: The Legend of Kilflame is a retro style, top-down, adventure RPG. It’s a video game that’s still under development.

I Don’t Get It!
Retro = a throwback to the older games, “vintage” if you will. Using similar design and concepts as some classic older video games. Top Down = the game perspective is from a bird’s eye view. Adventure RPG = a role playing game with action/adventure elements. Also easily decsribed as a non-turn-based RPG.

Can I Play The Game?
Not yet. We’re still working on it.

So What’s This Website For?
This website serves as launching pad to game development, and subsequently a play-by-play of of the process. Not only that, but this site will be interlocked with the game itself, offering additional content and clues revealing game secrets.

That Sounds a Bit Strange.
We’re doing things a little bit differently and experimentally. First we’re conceptualizing and designing the game world and structure (the cornerstone of any good RPG, in my opinion). We want to build a strong foundation.

Is This Game Based on Anything?
Yes, in fact there is an elusive CCG (collectible card game) that I helped develop called Ophidian 2350 which has characters and stories that are loosely tied to this game. It’s outdated, but the site is still up here
(careful – there is music)

Why is Your Artwork So Awesome?
That’s thanks to Craig. Check his page out here

Why is You Website So Cool?
Another talented partner. Check the site out here

And Who the Hell are You?
You can call me CVO and I welcome all feedback and inquiries, so feel free to get in touch on the Contact page.

Contact Us

Comments and questions are welcome. Please contact us using the form below.

Contact





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